
Game Designer
Pokémon Ethernal
8 Peoples
3 Weeks

General Informations
Genre : FPS
Camera : First Person
Solo / Multiplayer : Solo
My Work : Lead Game Designer / Animator / Tech AI
Our objective was to realise a mix between the gameplay of Borderlands and the Pokémon universe.
One of our main constrain was to produce the game like it was a request from Nintendo.
Tech AI
AI
The AI switches between 2 modes :
- Patrole : It will navigate inside a specific area around its spawn point.
- Fight : Once the player is spotted, it enter combat mode and attack its target.


Tech
Once a Pokémon is KO, it can be captured by using a pokéball.





After a succesfull catch, the player can grab the pokéball.


Level Sequence
The level sequence for the Boss fight cinematic.


Animator
Rigging
In charge of the rigging for all the character.




Animation
Production of the animations.


