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Pokémon Ethernal

8 Peoples

3 Weeks

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General Informations

Genre                  : FPS

Camera               : First Person

Solo / Multiplayer : Solo

My Work              : Lead Game Designer / Animator / Tech AI

Our objective was to realise a mix between the gameplay of Borderlands and the Pokémon universe.

One of our main constrain was to produce the game like it was a request from Nintendo.

Tech AI

 AI

The AI switches between 2 modes :

- Patrole : It will navigate inside a specific area around its spawn point.

- Fight : Once the player is spotted, it enter combat mode and attack its target.

Tech

Once a Pokémon is KO, it can be captured by using a pokéball.

After a succesfull catch, the player can grab the pokéball.

Level Sequence

The level sequence for the Boss fight cinematic.

Animator

Rigging

In charge of the rigging for all the character.

Animation

Production of the animations.

Team

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Level Designer

Hadrien DELATTRE

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Level Designer

Oscar CHARBONNOT

Game Designers

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Tech Designer

Hugo DREVET

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Chara Artist

Valentin CHEVALIER

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Props Artist

Antoine NOTIN

Game Artists

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Level Artist / VFX

Alizée PATO

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Concept Art / Texture 

Lomée GOUTHARD

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